![]() ![]() HiddenArea (OpenVR DX11.Layer Viewport) constructs the hidden area mesh to cast out unnecessary pixels. It exposes quality settings and returns the rendered texture for preview. Renderer (OpenVR DX11) Combines Camera and Compositor into one handy node that only needs a layer to be rendered. Might be merged with Poser in the future.Ĭontroller (OpenVR Split) splits a tracked controller from the TrackedDevices node into pose transformation, trackpad axis and all button states. TrackedDevices (OpenVR) outputs all OpenVR events and an object oriented view on the tracked devices. It also outputs the recommended texture size and a hidden area mesh that masks out unnecessary pixels to safe shader performance.Ĭompositor (OpenVR) receives a texture handle and submits it to the HMD. Also has a pin to disable wait for OpenVR sync, but the sync needs to run a few times in startup to get the compositor up and running.Ĭamera (OpenVR) calculates vvvv conform view and projection matrices for the left/right eye. Poser (OpenVR) returns all tracking poses from the headset, lighthouse stations, trackers and controllers as transformation. ![]() additions to controller nodes by herbst. ![]()
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December 2022
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